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Are SP+MP Games Being Reviewed Fairly?

Bethesda’s DOOM is now on our HD’s and with the first batch of reviews being uploaded from major critics, comes D4G’s next burning question – Are critics reviewing games with single player and multiplayer elements, fairly? Why do we ask this? Well, let’s take a look at the following examples of popular FPS games: Metro Last Light: Has no MP but offers a strong and well-sized campaign. Avg score: 8.2/10 Titanfall: Has no single player and is pure online-only. Avg score: 8.6/10 COD Modern Warfare: Had strong (but very short) SP but strong MP. Avg 9/10 Doom: Had strong and well-sized SP but had flawed MP at launch. Avg 7.6 After looking at recent releases and their critic/community feedback, it doesn’t take a rocket science to work out that multiplayer FPS games sell. However, what isn’t starting to make sense is the way in which SP+MP releases are being critiqued. After looking at COD releases and the latest DOOM, a frightening pattern begins to emerge. Are critiques right to allow the MP portion of the game to heavily influence a games overall score? Are we starting to hear the following, a little too much: “Has strong single player experience but is let down by weak MP”. So, basically…if the dev had scrapped the MP and released just the single player campaign, they would’ve bagged themselves a higher score??? A very simple method that could resolve this, would be to score both elements separately. A critic would give two scores for such a SP+MP game. One for its campaign and one for its multiplayer. What do you think? Let us know by the comments below....

Street Fighter V’s Engine – What do you think?

What were your thoughts on seeing Street Fighter V for the first time? Did you expect Capcom to keep the same SFIV style, or did you have your money on a more realistic-looking engine? Screenshots have been released from Street Fighter V’s early development stages, telling us that Capcom originally felt the need to pull away from SFIV’s art brush-like style: Another look at a more realistic Ryu: At first glance, you’d be forgiven for thinking you were looking at a latest Tekken release. Maybe this was the very reason Capcom scrapped the idea? But was the decision to stick close to SFIV’s art style, the right one? Could Capcom be toying with a realistic look for SF6? More importantly…do you think Capcom made the right decision on staying with the same engine style? Let us know in the comments section....

Will Phantasy Star Online 2 Hit Western PS4’s?

Sega recently announced that Phantasy Star Online 2 will be heading to Japanese PS4’s, sometime in 2016. Originally released July 2012, the game has still yet to be released to Western gamers. As you can imagine, Sega’s decision to keep it that way for the past 2 years, hasn’t exactly gone down well with gamers. The excuse Once upon a time Sega may have had the excuse that any MMO game without the WOW label, would have been a major business risk in the west. However, that was before IP’s such as DOTA2, Final Fantasy XIV and The Secret World seriously boosted the genre’s popularity. Whatever way you look at it, one thing is certain…Sega really don’t have any excuse not to bring the game to Europe and the States. Phantasy Star Online 2 has too much potential in terms of both market and expansion possibilities. The way forward Phantasy Star Online 2 was originally released for PC. What doesn’t make any sense here, is that PC games don’t sell well in Japan. This means if Sega needed the figures to add up before heading to the west…they were seriously looking for numbers in all the wrong places! However, now PSO is heading to Sony’s new box of tricks, it’s looking more likely we’ll see the game in the west. A console release means more players, more testing, more tweaking and more paying customers. This could very well take the chill out of Sega overnight, allowing them to feel much more comfortable with a European and US launch. Let’s hope it works out like this but for now, Destiny is Bungie’s rather crafty mash of Halo and Phantasy Star Online. So, if you’re yet to check that out, it could well be your fix until we hear more from Sega....

Witcher 3 Will Receive A Game+ Mode

CD Projekt Red have recently announced plans to update The Witcher 3 with a new game+ mode. This is amazing news, because if any game could take the most advantage of such a game mode, it would be the mighty Witcher 3! Two key points to remember for the game+ mode, are that all enemies will be leveled-up to 30. This also means that if you completed the game below level 30, you’ll automatically be boosted to level 30 for game+. Great news for those who finished underpowered, but even better news for those who can now enjoy reaching level 30, with no danger of making game+ a complete walk-through. Items you’ll keep for the game+ mode: – Skill tree abilities (you’ll also be awarded a ‘Potion of Clearance’, allowing you to re-organise your skill tree!) – All alchemy ingredients – All crafting items Items that will not follow Geralt into game+ mode: – Any quest-related items – Gwent cards (we can already hear the groans) – Any usable items – Trophies At the moment, it’s looking like all food and pre-mixed potions won’t be following Geralt (good thing you can’t go mad brewing huge potion stashes, then). Trophies will also disappear, but if you’ve been taking advantage of Roach, you should have enough weapon and armour bonuses, not to really miss them. The game+ mode update will not only add to the replayability of Witcher 3, but give peace of mind to those who were sceptical of completing the game before CD Projeckt Red released their two major DLC’s. Related Articles Instant Gaming review with Witcher 3 on GOG: – Witcher 3’s new ‘Stash’ system – How to get Witcher 3 running faster on your PC...

Witcher 3 Stash (Storage Box) Update

Last night, Witcher 3 received the huge 7.6GB update (1.07 patch) that added the welcomed addition of storage boxes. Geralt can now view the map, locate the nearest ‘stash’ symbol (a large, green storage box) and head there to unload or pack extra weapons and items. This new Stash update makes collecting alchemy ingredients, much easier. It also adds ease to the collection of tools and materials needed for armour and weapons (especially if you like building higher level weapons, to then store them for later – a good Witcher is always prepared!). One other great use for Stash boxes, is with EXP enhancing weapons and items. If like me, you’re still doing as much as you can before Skellige, bonus EXP weapons and items are essential in character preparation. However, what if you find a more advanced silver sword along the way…but without EXP bonuses? Well, now you have storage boxes in the latest Witcher 3 patch, you can now chop and change between leveling up…and kicking monster ass! Check out the small video clip, to see a little more on the workings of Witcher 3’s new ‘Stash’ system: Witcher 3 may have launched with quite a few issues, but consistent bug fixing patches, free DLC and now additional tweaks based on gamer feedback, are easily making CD Projekt Red, one of our favourite developers. They’ve truly earned every sale they’ve acquired. D4G hope they see a whole lot more. Related Articles Instant Gaming review with Witcher 3 on GOG: – Witcher 3 to get game+ mode DLC – Get Witcher 3 running faster on your PC...

What Developer Should Take Over Dead Island 2?

After several missed release dates and only a trickle of gameplay footage, Deep Silver announced that Yager are no longer developing Dead Island 2. Past interviews with Yager described the German studio’s version of Dead Island 2 as more Zombieland than Walking Dead. Yager’s take was going to be purely fun-focused from beginning to end. Could this be the reason for Yagar’s departure? If not (and this was purely due to development issues), Deep Silver’s new developer should have experience with the following: – Multiplayer co-op (we also think local co-op would be a much welcomed addition!) – FPS story and gameplay that mainly focuses on amusing the player Possible game developers that could take over Dead Island 2 Our first thought would be Gearbox (Borderlands fits this description, perfectly), but Battleborn, Borderlands 3 and the new Duke Nukem games, will keep them fully occupied for the next few years, at least. Techland could take the developer reigns once again, improving on Dead Island, Riptide and Dying Light. The studio would’ve learned a lot from those past releases and providing there’s no Dying Light sequel in the works, could put their funny hats on, to take over from what Yager have already produced. Tripwire Interactive (The Killing Floor) could be another great developer to bring Dead Island 2 back from the dead. They may be hard at work on their Early Access sequel, but could this developer and publisher muster the extra team to get the job done? Hey, if you want humor mixed with bucket loads of action, then Croteam (Serious Sam 3) could even be the guys to offer the job to? Fast-paced FPS action is what these guys are used to, so giving this studio a different project on their CV, could prove beneficial to both parties. One thing is for sure in the games biz...

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