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TMNT: Legends – Feedback (Cost)

The amazing Teenage Mutant Ninja Turtles: Legends, may be a highly addictive 3D turn-based RPG, but it’s also one (if not, THE) most expensive IAP games on iphone and Android. Commanding up to £64.99 for just one guaranteed character (that you’ll still have to level-up from scratch) is hard to grasp, but believe it or not…there are many gamers paying it! Level Caps in TMNT: Legends There are two types of players. 1) Hardcore RPG grinders (like myself) and 2) Casual gamers who hunt for cheat codes, from the get-go. The latter are those who are more likely to spend big bucks from the beginning. However, if you like to get the most out of such an RPG, but still wish to sensibly support the developers (see our guide), you’ll notice a huge brick wall that prevents you from progressing mid-game. Watch out for the mushroom men…they’ll cost you a fortune! Once you hit chapter 4, you’ll be introduced to the mushrooms. These cheating little buggers, look like jellyfish and will not only enjoy kicking your butt with dual attacks, but will boost their teams dodge and defence with every turn! Up to this point, you probably thought you had the game sussed, right? You put anything from £3-15 in to support the developers, you ground like a mother to get your team from two stars to three (level 25-35) but you’re still getting your ass kicked and you haven’t even grind-unlocked Donatello, yet! Now, it’s painfully obvious that Chapter 4 is the money-maker for Ludia. But if you’ve spent anywhere from £5-15 to help you get this far, is it right to STILL aggressively nudge the player to spend more money to progress? Especially, when character card packs are so overpriced for what you’ll actually receive? TMNT: Legends – Card Packs Don’t get us wrong, here. We love TMNT: Legends but...

TMNT Legends: What should you spend your money on?

Teenage Mutant Ninja Turtles: Legends may be a free game for mobile (and a great little RPG), but free-to-play means you’re going to be nudged to spend real-world cash at some point. While D4G always recommend spending some form of cash on the free-to-play games you love the most, you still have to make sure you’re supporting sensibly. As you may already know, TMNT:Legends has one of the most expensive IAP (In App Purchase) models to date. Progression depends on the growth and expansion of your characters, and doing this will require grinding for new character DNA cards or buying Card Packs. However, these packs currently cost anywhere between £8.99 and £44.99 and currently only guarantee one random character, simply making them far too much of a risk. So, what should you spend your money on, to both support the developer and progress sensibly through the game? Greenbacks and Warp Cards At first, our recommendation would’ve been a £1.79 purchase of warp cards (x50) or Greenbacks ($200). Warp cards allow you to quickly farm materials, pizza, mutagen and even Character DNA cards, without needing to fight through that stage (providing you were awarded 3 stars for it). Greenbacks allow you to buy the precious pizza you’ll need to fight or grind. However, remember that both of these are dropped from battles and/or daily rewards…so don’t go mad. Antonios Pizza Card Pack The second (and currently our most recommended pick) is the Antonio’s Card Pack. You’ll find this by touching the pizza counter on the top of your screen. At first, we thought you’d only bag up to 1000 pizza slices, but on opening, we’ve also received up to 950 mutagen, 25 greenbacks and some useful materials. This makes the Antonio’s Card Pack a must, not only for the developer-supporting gamer, but for some much-needed help if you’re struggling to progress through...

TMNT: Legends Tips – Pizza Energy

Ninja Turtles: Legends is the first 3D turn-based TMNT RPG. Due to this fact, many loyal Turtles fans (us included) will flock to install this great little game. However, just like many free-to-play mobile games, it can get costly if you don’t know what you’re doing. The first of D4G’s TMNT: Legends tips, will advise you on how to manage your pizza energy. Every battle will require around 6-12 pizza slices (this may increase with higher levels or special levels). You’ll only accumulate 1-2 slices every 6 mins. This may sound like a lot, but it’s really not if you need to grind (and trust us…you will). To level up more efficiently, understand that the only thing restricting you is pizza. You can grind regardless of how many warp cards, cash, materials or characters that you have. When to use pizza energy Once you’re at a point where you’re getting your ass kicked, and can’t progress to the next level, head back to the easiest ‘Hard Mode’ level. These are unlocked for every chapter, once all regular stages have been completed. You don’t get much XP or mutagen for regular stages, so only play them when your leveled-up enough to continue the story. Until then, focus on a hard stage that’s the quickest to complete. That way, you’ll gain more XP, mutagen, materials and most important of all…DNA card drops! Patience produces pizza Like all good pizzas…they’ll take time. Try not to grind when your pizza isn’t really stacked that high, as this will increase the temptation to buy card packs. Instead, time roughly how long it takes to accumulate a full stack of pizza. Once you’re fully loaded, it’s time to hit the streets! ——————————————————————— Related Articles – TMNT: Legends – Pricing Feedback – TMNT: Legends Tips – What to spend your money on – TMNT: Legends mobile game...

Ninja Turtles: Legends

Whether you’re a ‘Hero’ or ‘Ninja’ Turtles fan (even though I’m a retro 80’s fan, I still prefer Ninja), a TMNT RPG game should always turn heads. Enter Ludia, a mobile developer who have not only fully licensed the game, but have added something else that will have younger fans and older retro fans, reaching to touch ‘Install’. I’ll admit, tun-based RPG screenshots and shots of the retail-like ‘Card Shop’, got me hook, line and sinker! Flashbacks of collecting TMNT cards and stickers (and don’t forget that stick of bubblegum), came flooding back to me! Ludia, have worked hard to capture a true retro feel in terms of classic term-based combat, playground collecting and just about everything you ever loved about the Turtles universe! Is Ninja Turtles: Legends a 3D RPG or an RPG card game? We know it’s hard to believe, but TMNT: Legends is a 3D turn-based RPG (at last!), that makes very clever use of retail-styled cards. First, you’ll start the game with Leonardo and you’ll be introduced to a basic turn-based system, with just one attack button (don’t’ worry, you’ll unlock more as the game progresses). Your first enemies will actually look like something from the recent XCOM games and once defeated, you’ll receive your first cards. All those Turtles games and not one 3D turn-based RPG…until now (the first 2D RPG was TMNT – The Ninja Tribunal in 2009). After defeating all enemy waves in a mission, you may receive the following post-battle rewards: Character DNA Card – These will unlock new characters for turn-based battles XP: Unlocks new levels for your characters Mutagen Card – Used to level-up your characters and gain new abilities (if you have the materials) Material Card – From rope to training bags, you’ll need materials to help your characters learn new abilities Pizza Card – Used to energize your team for the next...

WWE Network UK – What exactly do you get?

The WWE Network is now in the UK and can be enjoyed via your games console, PC, laptop, tablet or mobile. So, is it worth the cost and will live events also be available for UK subscribers? Let us breakdown EXACTLY what you’ll receive once you sign-up to the WWE Network: WWF/WWE Pay Per Views Armageddon – 10 shows (1999 -2008) Backlash – 11 shows (1999 – 2009) Bad Blood – 2 show (2003 – 2004) Battleground – 2 show (2013 – 2014) Bragging Rights – 2 shows (2009 – 2010) Breakdown – 1 show (1998) Breaking Point – 1 show (2009) Capital Carnage – 1 show (1998) Capitol Punishment 1 show (2011) Cyber Sunday – 3 shows (2006 – 2008) Elimination Chamber – 4 shows (2010 – 2013) Extreme Rules – 6 shows (2009 – 2014) Fatal 4 Way – 1 show (2010) Fully Loaded – 3 shows (1998 – 2000) Great American Bash – 5 shows (2004 – 2008) Hell In A Cell – 6 shows (2009 – 2014) In Your House – 3 shows (1995 – 1997) Inserrextion – 3 shows (2001 – 2003) Invasion – 1 show (2001) Judgement Day – 11 shows (1998, 2000 – 2009) King Of The Ring – 10 shows (1993 – 2002) Money In The Bank – 5 shows (2010 – 2014) New Years Revolution – 3 shows (2005 – 2007) Night Of Champions – 7 shows (2008 – 2014) No Mercy – 10 shows (1999 – 2008) No Way Out – 12 shows (1998, 2000 – 2009, 2012) One Night Only – 1 show (1997) One Night Stand – 4 shows (2005 – 2008) Over The Edge – 2 shows (1998 – 1999) Over The Limit – 3 shows (2010 – 2012) Payback – 2 shows (2013 – 2014) Rebellion – 4 shows (1999 – 1998) Rock Bottom – 1...

WWE Supercard – Basic Tips

Here are some basic tips to help you become a better WWE Supercard player. These pointers will help you choose the best fights for your deck, give advice on how to use your cards in battle and give you a better understanding on training your cards. Player Selection Always strive to choose a player with less wins and more losses than you. If your screen is full of players that out-rank you on these stats, simply go for whoever has more losses. This will give you a much better chance of success and a better post-fight selection of those precious cards! Did you know? Many players are unaware of this, but you don’t actually battle other players online in real-time. You simply play their decks (ever wondered why you always choose a player but no one ever chooses you?). This is actually a stroke of genius by developer Cat Daddy as it eliminates player-to-player connection times, lag and more importantly, that idiot player who likes to disconnect just before they loose the match! Choosing players with lower wins and more losses is common sense in WWE Supercard. It’s not frowned upon because players can only effect their own stats (e.g. if you beat an opponent, it doesn’t ad to their ‘LOSSES’). Use opponent WWE Supercard Champions to help plan your strategy When selecting who to fight, you’ll notice that you and every other player will get to choose their ‘champion’. Whoever you choose will represent your player profile. Use this to your advantage! For example, you only have a common Diva card but notice a player who is using an uncommon or rare card as their ‘Champion’. Before selecting them, you now know that using any kind of support card in a divas match is a complete waste of time (they’ll beat you hands-down). Instead, only use your support cards for solo and/or tag team...

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