An Assassin In Orlandes Android Review

If you’ve ever experienced an RPG adventure book, you’ll know how excited we were to find out about An Assassin In Orlandes. Grab your earphones, turn the lights down and forget paper, pencils, dice and number crunching. An Assassin In Orlandes does it all for you! Developed by Tin Man Games, An Assassin In Orlandes introduces itself with impressive acoustic music, art and animation used for its front-end menu screen. Maps and back stories to the world of Orlandes can be read through at any time and you’ll also get to scroll through and look-up the games achievements. A great addition to any mobile game! Once you start the adventure (oddly the very last menu option) you’ll get to choose your difficulty. Just like most RPG adventures, everything pretty much wants to kill, so instead of your usual health or enemy difficulty, it’s all down to your starting stats and bookmarks. Easy difficulties will enable you to start out with larger Vitality, (Health) Fitness, Offense and Defense skill counts, while harder difficulties hit you with pure luck (like the good old RPG adventures we know and love) as you roll dice to determine your starting skill counts. Bookmarks act as saves. So before you make that “no going back now” decision, you can slap a bookmark down on the page and if all goes pete-tong, you can simply restart at that exact point. Of course, the harder your difficulty, the fewer of these you’ll have. You’ll start your adventure as an unknown, (you can name the character anything you like) a depressed individual, who is currently drowning his sorrows in the local tavern. The slow, soothing acoustic music and art help set the scene and as you begin your adventure, you’ll appreciate how story progression and battle, all come together to form a very impressive debut for mobile RPG...

Lets Discuss – PlayStation 4

Over the past couple of months we’ve read article after article on PlayStation 4 rumours. But instead of reporting on more speculation, lets take what we’ve heard, what we’ve read and what the past has taught us and use this to construct the PS4 (while looking at some cool PS4 concepts along the way). Will Sony’s next console actually be called the PlayStation 4? We’ve read the rumours of “Orbis” but this would be a codename, a working title, something the developers say to each other months before the rumours leaked, so no one knew what the hell they were talking about. PlayStation is a name far too big and far too well-known. When gamers hear “PlayStation” they want the next one. When parents hear “PlayStation” they either want it themselves or know exactly what they should buy for their kids (a good excuse to play it themselves). We’d be VERY surprised if Sony didn’t call it the PlayStation 4. How powerful will the PlayStation 4 be? AMD have been reported to have lent their CPU’s and GPU’s to PS4 technology. These are the very latest in PC hardware and will enable the PlayStation 4 to hit resolutions of up to 4096×2160 and even handle 3D games at an impressive 1080p. However, the main issue isn’t really how powerful the PS4 can be, (as advanced technologies will always exist from the likes of AMD and Nvidia, due to PC gaming) it’s how developers will take to it. Remember, the PS3 had a hard time with developers when it first hit the shelves and its technology made the system a runner-up, when certain games went multi-platform (take Bayonetta for example). Such difficult technology actually had developers creating for the 360 (its PC-like technology was a hit with PC-using developers) to then rush a PS3 conversion immediately after. This is something...

RAGE – id’s Most Misunderstood Game

The 7th of October 2011 saw the latest release from id software. The FPS specialists had released a first person action game with a few cool additions and twists. It was clear DOOM 3 had missed the target with fans hoping for a revolutionary update, so RAGE was id’s gift to the fans. Realistic weapons, jaw-dropping graphics, life-like characters, immersive towns, gambling and even some mod death racing helped id deliver a game that left DOOM 3 standing in a puddle of its own mess. But with all this effort came the dreaded (an ridiculously early) bargain bins. One thing is for sure…RAGE will go down as one of the most misunderstood FPS games of all time. RAGE has a reported 2.31 sales under its belt but sadly, a huge majority of this came due to special offer price tags (gamers have been able to buy RAGE new for £10-£12 for quite a while now!). So what the hell pushed RAGE off the top charts and into that wired basket of death? Lets take a closer look: The Story of RAGE Simple but effective. You play as the only survivor of an arc that crashed back down to earth, quite a while after an asteroid had almost wiped humanity off the face of it. You’re never really sure how long you were in the arc after it crashed, but the decomposing corpses of your surrounding team mates and the new-age wasteland of survivors, give you the hint that you’ve missed all the finales of every series you’ve ever loved…and there’s no surviving On-Demand service! Played out through the eyes of the survivor, the story is very simple, brief and in drips and drabs. Is this a bad thing? No. It’s actually more realistic. Your’re simply listening, seeing and piecing together through the perspective of a lost survivor. It won’t...