TMNT Legends: What should you spend your money on?...

Teenage Mutant Ninja Turtles: Legends may be a free game for mobile (and a great little RPG), but free-to-play means you’re going to be nudged to spend real-world cash at some point. While D4G always recommend spending some form of cash on the free-to-play games you love the most, you still have to make sure you’re supporting sensibly. As you may already know, TMNT:Legends has one of the most expensive IAP (In App Purchase) models to date. Progression depends on the growth and expansion of your characters, and doing this will require grinding for new character DNA cards or buying Card Packs. However, these packs currently cost anywhere between £8.99 and £44.99 and currently only guarantee one random character, simply making them far too much of a risk. So, what should you spend your money on, to both support the developer and progress sensibly through the game? Greenbacks and Warp Cards At first, our recommendation would’ve been a £1.79 purchase of warp cards (x50) or Greenbacks ($200). Warp cards allow you to quickly farm materials, pizza, mutagen and even Character DNA cards, without needing to fight through that stage (providing you were awarded 3 stars for it). Greenbacks allow you to buy the precious pizza you’ll need to fight or grind. However, remember that both of these are dropped from battles and/or daily rewards…so don’t go mad. Antonios Pizza Card Pack The second (and currently our most recommended pick) is the Antonio’s Card Pack. You’ll find this by touching the pizza counter on the top of your screen. At first, we thought you’d only bag up to 1000 pizza slices, but on opening, we’ve also received up to 950 mutagen, 25 greenbacks and some useful materials. This makes the Antonio’s Card Pack a must, not only for the developer-supporting gamer, but for some much-needed help if you’re struggling to progress through the story, due to pizza and/or mutagen restrictions. At the time of writing, we still can’t recommend any of the Brave, Heroic or Epic packs due to price vs content. However, while the warp cards and greenbacks offer some affordable support for the developers, the Anotino’s Card Pack is our current best pick for a balance of support and player progression. Keep it at D4G for more TMNT: Legends tips! ——————————————————————————– Related Articles – TMNT: Legends – Pricing Feedback – TMNT: Legends mobile game – TMNT: Legends Tips – Pizza Energy...

TMNT: Legends Tips – Pizza Energy...

Ninja Turtles: Legends is the first 3D turn-based TMNT RPG. Due to this fact, many loyal Turtles fans (us included) will flock to install this great little game. However, just like many free-to-play mobile games, it can get costly if you don’t know what you’re doing. The first of D4G’s TMNT: Legends tips, will advise you on how to manage your pizza energy. Every battle will require around 6-12 pizza slices (this may increase with higher levels or special levels). You’ll only accumulate 1-2 slices every 6 mins. This may sound like a lot, but it’s really not if you need to grind (and trust us…you will). To level up more efficiently, understand that the only thing restricting you is pizza. You can grind regardless of how many warp cards, cash, materials or characters that you have. When to use pizza energy Once you’re at a point where you’re getting your ass kicked, and can’t progress to the next level, head back to the easiest ‘Hard Mode’ level. These are unlocked for every chapter, once all regular stages have been completed. You don’t get much XP or mutagen for regular stages, so only play them when your leveled-up enough to continue the story. Until then, focus on a hard stage that’s the quickest to complete. That way, you’ll gain more XP, mutagen, materials and most important of all…DNA card drops! Patience produces pizza Like all good pizzas…they’ll take time. Try not to grind when your pizza isn’t really stacked that high, as this will increase the temptation to buy card packs. Instead, time roughly how long it takes to accumulate a full stack of pizza. Once you’re fully loaded, it’s time to hit the streets! ——————————————————————— Related Articles – TMNT: Legends – Pricing Feedback – TMNT: Legends Tips – What to spend your money on – TMNT: Legends mobile game...

Should Game Embargoes Be Banned?...

Many of us may still be enjoying DOOM (personally, I really love what Bethesda have done with the single player aspect), but like many gamers, I was forced to pre-order blind, due to no early reviews of the game. This was due to the dreaded ‘game embargo’. What is a game embargo? This is a restriction placed upon critics, to prevent them from publishing a games review, before its official launch. This restriction was first put in place to protect the hype and let the marketing machine shift pre-orders. Look at it this way – If the hype is there (usually created from a remake or long-awaited sequel), the only thing an early review can do…is damage that hype. Of course, that’s what the publishers think. But today, gamers aren’t stupid and know that a game embargo usually means that something is wrong and not quite finished with the product. This could be anything from bugs to weak single or multiplayer elements. Should the game embargo be banned? Publishers are now arguing that the game embargo will allow for online multiplayer to be tweaked before the games release. They’ll also say that online games and servers will be hard to truly test before release day. But is that really true? For the game Embargo – Benefits those who do not wish to read any reviews before playing – Will allow critics to play multiplayer games with full servers Against Embargo – Will force developers to release clean, bug-free games – Developers will strive harder to create games they’ll be truly proud of, generating earned pre-orders – Will give gamers peace of mind when laying down their cash for pre-orders – If a game does have single player and multiplayer elements, this may convince publishers to allow critics to review the single player portion, before release. The publisher can then allow critics to review multiplayer, once the release date has passed. The latter would work perfectly with our double scoring idea. To read more on that, check out Are SP+MP Games Being Reviewed Fairly? I do have to point out that online multiplayer reviewing can actually work in favour of the developer/publisher, without the embargo. This is because servers won’t be packed solid, potentially ruining a reviewers experience. All the gameplay elements should be fully available to that reviewer, and they can easily arrange other colleagues to join-in and emulate the multiplayer experience. Sounds like more of a positive, right? Whether you’re for or against, the...

Are SP+MP Games Being Reviewed Fairly?...

Bethesda’s DOOM is now on our HD’s and with the first batch of reviews being uploaded from major critics, comes D4G’s next burning question – Are critics reviewing games with single player and multiplayer elements, fairly? Why do we ask this? Well, let’s take a look at the following examples of popular FPS games: Metro Last Light: Has no MP but offers a strong and well-sized campaign. Avg score: 8.2/10 Titanfall: Has no single player and is pure online-only. Avg score: 8.6/10 COD Modern Warfare: Had strong (but very short) SP but strong MP. Avg 9/10 Doom: Had strong and well-sized SP but had flawed MP at launch. Avg 7.6 After looking at recent releases and their critic/community feedback, it doesn’t take a rocket science to work out that multiplayer FPS games sell. However, what isn’t starting to make sense is the way in which SP+MP releases are being critiqued. After looking at COD releases and the latest DOOM, a frightening pattern begins to emerge. Are critiques right to allow the MP portion of the game to heavily influence a games overall score? Are we starting to hear the following, a little too much: “Has strong single player experience but is let down by weak MP”. So, basically…if the dev had scrapped the MP and released just the single player campaign, they would’ve bagged themselves a higher score??? A very simple method that could resolve this, would be to score both elements separately. A critic would give two scores for such a SP+MP game. One for its campaign and one for its multiplayer. What do you think? Let us know by the comments below....

Game Deals

D4G bring you the latest gaming deals for all the latest consoles and PC. Bookmark this list for the best retail and download code game deals, online! WWE 2K16 for PS4 – £17.99 at Base Dying Light: The Following – Enhanced Edition for XBOX One – £26.97 at Gamestop Deus Ex: Human Revolution for Wii U only – £11.56 at GameSeek Keep checking back for the latest gaming deals. Found some great game deals of your own? Share in the comments below and help your fellow gamer!...

Street Fighter V’s Engine – What do you think?...

What were your thoughts on seeing Street Fighter V for the first time? Did you expect Capcom to keep the same SFIV style, or did you have your money on a more realistic-looking engine? Screenshots have been released from Street Fighter V’s early development stages, telling us that Capcom originally felt the need to pull away from SFIV’s art brush-like style: Another look at a more realistic Ryu: At first glance, you’d be forgiven for thinking you were looking at a latest Tekken release. Maybe this was the very reason Capcom scrapped the idea? But was the decision to stick close to SFIV’s art style, the right one? Could Capcom be toying with a realistic look for SF6? More importantly…do you think Capcom made the right decision on staying with the same engine style? Let us know in the comments section....

Where is Nintendo’s Own External HD for Wii U?...

The Wii U is an amazing little console. The gamepad, Monster Hunter, Bayonetta, Zelda, Mario Kart, Smash Bros, Amiibo’s and Nintendo Shop (where you can even download and play Wii classics, such as the Metroid Prime Trilogy and Xenoblade Chronicles!) are just some of the reasons why I couldn’t resist buying one. Yes, we all know the Wii U’s weak spot (if it was a boss in The House Of The Dead, it would be an easy kill). Lego City: Undercover was the first game that really put the Wii U’s limited HD space under the spotlight. Now that game is Fatal Frame: Maiden of Black Water (The full game hits almost 20gb – from trial install to full game upgrade). With the Wii U’s limited USB power and most external HD’s being 3.0, this begs the question – why haven’t Nintendo released their own small portable HD for the Wii U? The benefits of Nintendo releasing their own external Wii U HD: – Such a hard drive could be much cheaper than other externals/portables on the market, due to Wii U gamers only really needing around 350 – 500GB USB 2.0 drives. Add that to the amount Nintendo would produce for Wii U gamers, and that spells a good price. – We wouldn’t have to risk buying external HD’s that don’t work correctly due to higher power consumption (read our guide to choosing the best Wii U external/portable HD). – Nintendo could design it to fit snug on top of our Wii U consoles – Wii U gamers could have the choice of both white and black official external HD’s (for Wii U Basic and Premium editions). Although the Wii U has been out for a while (with the NX on its way), Nintendo have promised to maintain steady support for its current system. Wink wink nudge nudge, Ninty…...

Ryu Amiibo Expected Early 2016...

The birth of anticipation for Street Fighter’s leading brawler, took place in a Toy R Us store in the US. A Twitter account posted promo material that leaked the new Ryo Amiibo. I’m sure every other Wii U owner would agree, that what makes Amiibo’s so appealing, is the sheer amount of detail in such a small figure. Seriously, such detail is hard to find, even from top figure makers with models at 10x the price! Although still yet to be officially confirmed, we are seeing concept Amiibo art for the Evil Ryu, too. Let’s hope that goes ahead, especially if it’s available in more awesome fighting stances. We’ll soon be creating a special Amibbo request feedback page, so check back soon to have your say on future Wii U Amiibo figures!...